← spriteship.com

INDIVIDUAL MCP TOOL

revise_ui_pack_png

Get a cost preview for a 100-credit selected PNG revision, then pass its signed quote to execute.

spriteship.comnone authenticationAvailability not checked

LIVE ENDPOINT

https://spriteship.com/mcp

No auth detected

Connect to this endpoint to inspect the live schema for revise_ui_pack_png and invoke it with your own arguments.

Indexed input schema

{}

Risk classification

Potential side effects detected · medium confidence · heuristic, not a guarantee.

  • A tool name or description suggests code or command execution.

Parent server

spriteship.com

CONNECT WITH APPROVAL

Client installation

Review this server and its permissions before adding it. Secret placeholders must be set locally.

Codex

~/.codex/config.toml

[mcp_servers.spriteship]
url = "https://spriteship.com/mcp"
enabled = true
Claude Code

.mcp.json

{
  "mcpServers": {
    "spriteship": {
      "type": "http",
      "url": "https://spriteship.com/mcp"
    }
  }
}
Claude Desktop

Settings → Connectors → Add custom connector

Name: spriteship
Remote MCP URL: https://spriteship.com/mcp

Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.

Cursor

.cursor/mcp.json

{
  "mcpServers": {
    "spriteship": {
      "url": "https://spriteship.com/mcp"
    }
  }
}
Visual Studio Code

.vscode/mcp.json

Add to Visual Studio Code
{
  "servers": {
    "spriteship": {
      "type": "http",
      "url": "https://spriteship.com/mcp"
    }
  }
}
Generic MCP

Client-specific MCP configuration

{
  "name": "spriteship",
  "transport": "streamable-http",
  "url": "https://spriteship.com/mcp"
}
MCP Inspector

Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.

Related tools

  • get_integration_status — Free advisory version check.
  • whoami — Verify the API key and report which powers it has.
  • get_credits — Current credit balance, and optionally the recent ledger.
  • list_projects — All of the user's projects: { id, name, gameType, style, itemCount, createdAt, updatedAt }.
  • get_project — One project with its description, registered mount slots, and assetSuggestions — premade AI prompt ideas per entity type (character + the 6 asset types), tailored to the project's vision.
  • list_characters — Characters with the re-sync signals: contentVersion (opaque change token — compare for equality, never parse or order), hasActiveJob, apiReady, pose/animation counts, tags, favourite.
  • plan_sync — Compare the versions in assets/spriteship/spriteship.
  • get_character — The full PhaserCharacter JSON: animations, frameSize, gameType, per-group atlas + spritesheet URLs, poses and mount points.