INDIVIDUAL MCP TOOL
revise_ui_pack_png
Get a cost preview for a 100-credit selected PNG revision, then pass its signed quote to execute.
LIVE ENDPOINT
https://spriteship.com/mcp
Connect to this endpoint to inspect the live schema for revise_ui_pack_png and invoke it with your own arguments.
Indexed input schema
{}Risk classification
Potential side effects detected · medium confidence · heuristic, not a guarantee.
- A tool name or description suggests code or command execution.
Parent server
CONNECT WITH APPROVAL
Client installation
Review this server and its permissions before adding it. Secret placeholders must be set locally.
Codex
~/.codex/config.toml
[mcp_servers.spriteship]
url = "https://spriteship.com/mcp"
enabled = true
Claude Code
.mcp.json
{
"mcpServers": {
"spriteship": {
"type": "http",
"url": "https://spriteship.com/mcp"
}
}
}
Claude Desktop
Settings → Connectors → Add custom connector
Name: spriteship
Remote MCP URL: https://spriteship.com/mcp
Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.
Cursor
.cursor/mcp.json
{
"mcpServers": {
"spriteship": {
"url": "https://spriteship.com/mcp"
}
}
}
Visual Studio Code
.vscode/mcp.json
Add to Visual Studio Code{
"servers": {
"spriteship": {
"type": "http",
"url": "https://spriteship.com/mcp"
}
}
}
Generic MCP
Client-specific MCP configuration
{
"name": "spriteship",
"transport": "streamable-http",
"url": "https://spriteship.com/mcp"
}
MCP Inspector
Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.
Related tools
get_integration_status— Free advisory version check.whoami— Verify the API key and report which powers it has.get_credits— Current credit balance, and optionally the recent ledger.list_projects— All of the user's projects: { id, name, gameType, style, itemCount, createdAt, updatedAt }.get_project— One project with its description, registered mount slots, and assetSuggestions — premade AI prompt ideas per entity type (character + the 6 asset types), tailored to the project's vision.list_characters— Characters with the re-sync signals: contentVersion (opaque change token — compare for equality, never parse or order), hasActiveJob, apiReady, pose/animation counts, tags, favourite.plan_sync— Compare the versions in assets/spriteship/spriteship.get_character— The full PhaserCharacter JSON: animations, frameSize, gameType, per-group atlas + spritesheet URLs, poses and mount points.