LIVE ENDPOINT
https://spriteship.com/mcp
Connect to this endpoint to inspect the live schema for whoami and invoke it with your own arguments.
Indexed input schema
{}Risk classification
Inferred read-only · medium confidence · heuristic, not a guarantee.
- A tool name, description or schema mentions credentials.
Parent server
CONNECT WITH APPROVAL
Client installation
Review this server and its permissions before adding it. Secret placeholders must be set locally.
Codex
~/.codex/config.toml
[mcp_servers.spriteship]
url = "https://spriteship.com/mcp"
enabled = true
Claude Code
.mcp.json
{
"mcpServers": {
"spriteship": {
"type": "http",
"url": "https://spriteship.com/mcp"
}
}
}
Claude Desktop
Settings → Connectors → Add custom connector
Name: spriteship
Remote MCP URL: https://spriteship.com/mcp
Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.
Cursor
.cursor/mcp.json
{
"mcpServers": {
"spriteship": {
"url": "https://spriteship.com/mcp"
}
}
}
Visual Studio Code
.vscode/mcp.json
Add to Visual Studio Code{
"servers": {
"spriteship": {
"type": "http",
"url": "https://spriteship.com/mcp"
}
}
}
Generic MCP
Client-specific MCP configuration
{
"name": "spriteship",
"transport": "streamable-http",
"url": "https://spriteship.com/mcp"
}
MCP Inspector
Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.
Related tools
get_integration_status— Free advisory version check.get_credits— Current credit balance, and optionally the recent ledger.list_projects— All of the user's projects: { id, name, gameType, style, itemCount, createdAt, updatedAt }.get_project— One project with its description, registered mount slots, and assetSuggestions — premade AI prompt ideas per entity type (character + the 6 asset types), tailored to the project's vision.list_characters— Characters with the re-sync signals: contentVersion (opaque change token — compare for equality, never parse or order), hasActiveJob, apiReady, pose/animation counts, tags, favourite.plan_sync— Compare the versions in assets/spriteship/spriteship.get_character— The full PhaserCharacter JSON: animations, frameSize, gameType, per-group atlas + spritesheet URLs, poses and mount points.get_character_manifest— The self-describing export contract (tizo-export.