INDIVIDUAL MCP TOOL
get_scene
Read a compact, high-signal summary of one scene: its nodes (id, type, name, parent, position, rotation [euler radians], scale, primitive, real size, assigned material) plus the material library — including each solid material's color/roughness/metalness, so you can reason about how the scene LOOKS, not just its structure.
LIVE ENDPOINT
https://3dcms.info/mcp
Connect to this endpoint to inspect the live schema for get_scene and invoke it with your own arguments.
Indexed input schema
{}Risk classification
Inferred read-only · medium confidence · heuristic, not a guarantee.
- No write-capable action terms were found; this is not proof that invocation has no side effects.
Parent server
CONNECT WITH APPROVAL
Client installation
Review this server and its permissions before adding it. Secret placeholders must be set locally.
Codex
~/.codex/config.toml
[mcp_servers.3dcms]
url = "https://3dcms.info/mcp"
enabled = true
Claude Code
.mcp.json
{
"mcpServers": {
"3dcms": {
"type": "http",
"url": "https://3dcms.info/mcp"
}
}
}
Claude Desktop
Settings → Connectors → Add custom connector
Name: 3dcms
Remote MCP URL: https://3dcms.info/mcp
Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.
Cursor
.cursor/mcp.json
{
"mcpServers": {
"3dcms": {
"url": "https://3dcms.info/mcp"
}
}
}
Visual Studio Code
.vscode/mcp.json
Add to Visual Studio Code{
"servers": {
"3dcms": {
"type": "http",
"url": "https://3dcms.info/mcp"
}
}
}
Generic MCP
Client-specific MCP configuration
{
"name": "3dcms",
"transport": "streamable-http",
"url": "https://3dcms.info/mcp"
}
MCP Inspector
Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.
Related tools
list_scenes— List the 3D scenes saved in your 3dCMS account (editable "sources").create_scene— Create a new, empty scene in your 3dCMS account and return its id.apply_ops— Edit a scene by applying a batch of operations ATOMICALLY (all-or-nothing; one undo step in the editor).list_assets— Search the images and 3D models already in the account.get_scene_screenshot— Render the scene server-side (real WebGL, headless) and return screenshot image(s) — your EYES on the scene.publish_scene— Publish a saved scene to a PUBLIC, shareable URL so anyone can view it in 3D in a browser — no login required.