← 3dcms.info

INDIVIDUAL MCP TOOL

apply_ops

Edit a scene by applying a batch of operations ATOMICALLY (all-or-nothing; one undo step in the editor).

3dcms.infonone authenticationAvailability not checked

LIVE ENDPOINT

https://3dcms.info/mcp

No auth detected

Connect to this endpoint to inspect the live schema for apply_ops and invoke it with your own arguments.

Indexed input schema

{}

Risk classification

Potential side effects detected · medium confidence · heuristic, not a guarantee.

  • A tool name or description contains a write-action term.

Parent server

3dcms.info

CONNECT WITH APPROVAL

Client installation

Review this server and its permissions before adding it. Secret placeholders must be set locally.

Codex

~/.codex/config.toml

[mcp_servers.3dcms]
url = "https://3dcms.info/mcp"
enabled = true
Claude Code

.mcp.json

{
  "mcpServers": {
    "3dcms": {
      "type": "http",
      "url": "https://3dcms.info/mcp"
    }
  }
}
Claude Desktop

Settings → Connectors → Add custom connector

Name: 3dcms
Remote MCP URL: https://3dcms.info/mcp

Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.

Cursor

.cursor/mcp.json

{
  "mcpServers": {
    "3dcms": {
      "url": "https://3dcms.info/mcp"
    }
  }
}
Visual Studio Code

.vscode/mcp.json

Add to Visual Studio Code
{
  "servers": {
    "3dcms": {
      "type": "http",
      "url": "https://3dcms.info/mcp"
    }
  }
}
Generic MCP

Client-specific MCP configuration

{
  "name": "3dcms",
  "transport": "streamable-http",
  "url": "https://3dcms.info/mcp"
}
MCP Inspector

Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.

Related tools

  • list_scenes — List the 3D scenes saved in your 3dCMS account (editable "sources").
  • get_scene — Read a compact, high-signal summary of one scene: its nodes (id, type, name, parent, position, rotation [euler radians], scale, primitive, real size, assigned material) plus the material library — including each solid material's color/roughness/metalness, so you can reason about how the scene LOOKS, not just its structure.
  • create_scene — Create a new, empty scene in your 3dCMS account and return its id.
  • list_assets — Search the images and 3D models already in the account.
  • get_scene_screenshot — Render the scene server-side (real WebGL, headless) and return screenshot image(s) — your EYES on the scene.
  • publish_scene — Publish a saved scene to a PUBLIC, shareable URL so anyone can view it in 3D in a browser — no login required.