← spriteship.com

INDIVIDUAL MCP TOOL

create_ui_pack

Create an empty project-owned UI Pack with its guide snapshot.

spriteship.comnone authenticationAvailability not checked

LIVE ENDPOINT

https://spriteship.com/mcp

No auth detected

Connect to this endpoint to inspect the live schema for create_ui_pack and invoke it with your own arguments.

Indexed input schema

{}

Risk classification

Potential side effects detected · medium confidence · heuristic, not a guarantee.

  • A tool name or description contains a write-action term.

Parent server

spriteship.com

CONNECT WITH APPROVAL

Client installation

Review this server and its permissions before adding it. Secret placeholders must be set locally.

Codex

~/.codex/config.toml

[mcp_servers.spriteship]
url = "https://spriteship.com/mcp"
enabled = true
Claude Code

.mcp.json

{
  "mcpServers": {
    "spriteship": {
      "type": "http",
      "url": "https://spriteship.com/mcp"
    }
  }
}
Claude Desktop

Settings → Connectors → Add custom connector

Name: spriteship
Remote MCP URL: https://spriteship.com/mcp

Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.

Cursor

.cursor/mcp.json

{
  "mcpServers": {
    "spriteship": {
      "url": "https://spriteship.com/mcp"
    }
  }
}
Visual Studio Code

.vscode/mcp.json

Add to Visual Studio Code
{
  "servers": {
    "spriteship": {
      "type": "http",
      "url": "https://spriteship.com/mcp"
    }
  }
}
Generic MCP

Client-specific MCP configuration

{
  "name": "spriteship",
  "transport": "streamable-http",
  "url": "https://spriteship.com/mcp"
}
MCP Inspector

Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.

Related tools

  • get_integration_status — Free advisory version check.
  • whoami — Verify the API key and report which powers it has.
  • get_credits — Current credit balance, and optionally the recent ledger.
  • list_projects — All of the user's projects: { id, name, gameType, style, itemCount, createdAt, updatedAt }.
  • get_project — One project with its description, registered mount slots, and assetSuggestions — premade AI prompt ideas per entity type (character + the 6 asset types), tailored to the project's vision.
  • list_characters — Characters with the re-sync signals: contentVersion (opaque change token — compare for equality, never parse or order), hasActiveJob, apiReady, pose/animation counts, tags, favourite.
  • plan_sync — Compare the versions in assets/spriteship/spriteship.
  • get_character — The full PhaserCharacter JSON: animations, frameSize, gameType, per-group atlas + spritesheet URLs, poses and mount points.