Game Development
multimate.net
Provides Multimate game development platform documentation, engine version and release notes, and account game listings.
ENDPOINT 1
https://multimate.net/mcp
MCP server metadata
- Name
- multimate
- Version
- 1.0.0
Known tools 14
search_docsSearch the Multimate platform documentation (feel contract, config.js options, netcode, lobby, deploys, server authority).
Inferred read-onlyget_engine_versionCurrent Multimate engine version and SDK channel, plus the latest release notes entry.
Inferred read-onlymy_gamesList the games on your Multimate account (requires an MCP token): deployed version, engine version at deploy, authority mode, play URL, repo URL — plus the current engine version to spot games needing a redeploy.
Inferred read-onlygame_statusStatus of one of your games (requires an MCP token): version stamps, authority, live preview branches, and recent deploy/bug-report activity including version-gate rejections.
Inferred read-onlybug_reportsList recent player bug reports for one of your games (requires an MCP token).
Inferred read-onlybug_reportFetch one full bug-report trace (requires an MCP token): meta, 1Hz net stats, event ring, and sampled world snapshots for the ~30s before the report.
Inferred read-onlyleaderboardTop persisted leaderboard scores for one of your games (requires an MCP token).
Inferred read-onlylive_room_statsLive room occupancy for your games (requires an MCP token): room codes plus player/spectator COUNTS only — never player names or ids.
Inferred read-onlydeploy_statusDeploy + release state for one of your games (requires an MCP token): deployed version vs the current engine, hosted/active/published flags, any pending "Launch on Multimate" request, the last ~10 deploy-family audit events (deploy/publish/unpublish/failures), and the latest nightly playtest verdict.
Potential side effectslatest_playtestLatest nightly synthetic-playtest result for one of your games (requires an MCP token): pass/fail with the per-check breakdown (loaded, canvas, animating, crash-free) and captured errors.
Inferred read-onlysound_tablePublic sound-slot table for a hosted game: every declared sfx slot with its hint, when to play it, and whether audio is assigned and wired (connected).
Inferred read-onlyskin_tablePublic skin-slot table for a hosted game: every declared skin slot with its hint, states, and whether a sprite sheet is assigned and wired (connected).
Inferred read-onlyCONNECT WITH APPROVAL
Client installation
Review this server and its permissions before adding it. Secret placeholders must be set locally.
Codex
~/.codex/config.toml
[mcp_servers.multimate]
url = "https://multimate.net/mcp"
enabled = true
Claude Code
.mcp.json
{
"mcpServers": {
"multimate": {
"type": "http",
"url": "https://multimate.net/mcp"
}
}
}
Claude Desktop
Settings → Connectors → Add custom connector
Name: multimate
Remote MCP URL: https://multimate.net/mcp
Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.
Cursor
.cursor/mcp.json
{
"mcpServers": {
"multimate": {
"url": "https://multimate.net/mcp"
}
}
}
Visual Studio Code
.vscode/mcp.json
Add to Visual Studio Code{
"servers": {
"multimate": {
"type": "http",
"url": "https://multimate.net/mcp"
}
}
}
Generic MCP
Client-specific MCP configuration
{
"name": "multimate",
"transport": "streamable-http",
"url": "https://multimate.net/mcp"
}
MCP Inspector
Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.
TRUST AND VERIFICATION EVIDENCE
Loading Trust v2 evidence…
Checking the associated registrable domain. The BuiltWith key remains server-side.
Evidence is source-attributed and does not guarantee that a third-party server is safe. Risk labels are conservative metadata heuristics.