← fadehost.com

INDIVIDUAL MCP TOOL

prune_world

Remove chunks players barely visited so they regenerate on the next visit and the disk is freed.

fadehost.comnone authenticationAvailability not checked

LIVE ENDPOINT

https://api.fadehost.com/mcp

No auth detected

Connect to this endpoint to inspect the live schema for prune_world and invoke it with your own arguments.

Indexed input schema

{}

Risk classification

Potential side effects detected · medium confidence · heuristic, not a guarantee.

  • A tool name or description contains a deletion term.

Parent server

fadehost.com

CONNECT WITH APPROVAL

Client installation

Review this server and its permissions before adding it. Secret placeholders must be set locally.

Codex

~/.codex/config.toml

[mcp_servers.fadehost]
url = "https://api.fadehost.com/mcp"
enabled = true
Claude Code

.mcp.json

{
  "mcpServers": {
    "fadehost": {
      "type": "http",
      "url": "https://api.fadehost.com/mcp"
    }
  }
}
Claude Desktop

Settings → Connectors → Add custom connector

Name: fadehost
Remote MCP URL: https://api.fadehost.com/mcp

Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.

Cursor

.cursor/mcp.json

{
  "mcpServers": {
    "fadehost": {
      "url": "https://api.fadehost.com/mcp"
    }
  }
}
Visual Studio Code

.vscode/mcp.json

Add to Visual Studio Code
{
  "servers": {
    "fadehost": {
      "type": "http",
      "url": "https://api.fadehost.com/mcp"
    }
  }
}
Generic MCP

Client-specific MCP configuration

{
  "name": "fadehost",
  "transport": "streamable-http",
  "url": "https://api.fadehost.com/mcp"
}
MCP Inspector

Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.

Related tools

  • list_servers — List every game server the authenticated account can manage (own servers plus team-shared ones) with id, game, status and address.
  • get_server — Full overview of one server: status, software and version, RAM/disk usage, key settings, ports, node type and the most recent crash diagnosis.
  • get_console_logs — Read recent console output from a server.
  • get_live_stats — Live memory and CPU usage of a running server.
  • get_player_activity — Join/leave/chat counts and recent players on a server over a time window.
  • start_server — Start a stopped game server.
  • stop_server — Stop a game server through the same guarded path as the panel stop button.
  • restart_server — Restart a game server through the same guarded path as the panel restart button.