INDIVIDUAL MCP TOOL
create_building_kit
Create a BUILDING KIT — floor, connectable walls, doorways, pillar, stairs.
LIVE ENDPOINT
https://api.pixellab.ai/mcp
Connect to this endpoint to inspect the live schema for create_building_kit and invoke it with your own arguments.
Indexed input schema
{}Risk classification
Potential side effects detected · medium confidence · heuristic, not a guarantee.
- A tool name or description contains a write-action term.
Parent server
CONNECT WITH APPROVAL
Client installation
Review this server and its permissions before adding it. Secret placeholders must be set locally.
Codex
~/.codex/config.toml
[mcp_servers.pixellab-mcp-server]
url = "https://api.pixellab.ai/mcp"
enabled = true
Claude Code
.mcp.json
{
"mcpServers": {
"pixellab-mcp-server": {
"type": "http",
"url": "https://api.pixellab.ai/mcp"
}
}
}
Claude Desktop
Settings → Connectors → Add custom connector
Name: pixellab-mcp-server
Remote MCP URL: https://api.pixellab.ai/mcp
Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.
Cursor
.cursor/mcp.json
{
"mcpServers": {
"pixellab-mcp-server": {
"url": "https://api.pixellab.ai/mcp"
}
}
}
Visual Studio Code
.vscode/mcp.json
Add to Visual Studio Code{
"servers": {
"pixellab-mcp-server": {
"type": "http",
"url": "https://api.pixellab.ai/mcp"
}
}
}
Generic MCP
Client-specific MCP configuration
{
"name": "pixellab-mcp-server",
"transport": "streamable-http",
"url": "https://api.pixellab.ai/mcp"
}
MCP Inspector
Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.
Related tools
create_image_pro_flash— Create one Pro Flash pixel-art image with an optional left-box style image.edit_image_pro_flash— Edit one Pro Flash image at its unchanged native canvas size.inpaint_image— Regenerate one region of an image, keeping everything else pixel-identical.inpaint_image_pro_flash— Replace white-mask pixels with Pro Flash, preserving unmasked RGBA bytes exactly.create_character_pro_flash— Create a Pro Flash character from text, including its first image and eight V3 views.create_object_pro_flash— Create a Pro Flash object from text, with one direction or eight V3 views.get_pro_flash_capabilities— Get Pro Flash exact native size pairs, controls and one-image output counts.add_to_project— Let a game project use a character, object or tileset you already own.