Game Development
unrealengineskills.com
Provides domain knowledge and correct APIs for Unreal Engine development.
ENDPOINT 1
https://www.unrealengineskills.com/api/mcp
MCP server metadata
- Name
- unreal-engine-skills
- Version
- 2.0.0
This server hosts the Unreal Engine Skills library — UE domain knowledge for AI coding agents: correct UE C++ APIs and signatures, Blueprint/asset/editor concepts, patterns, gotchas, and citations into the engine source (UE 5.8). It is a read-only documentation library; it never connects to or modifies a running Unreal Editor. Don't confuse it with VibeUE's manage_skills tool (if the VibeUE MCP server is also loaded): VibeUE skills are usage guides for VibeUE's own editor-control tools on a live editor; this server provides the underlying Unreal Engine knowledge. They pair well: look up engine knowledge here first, then act on the editor with VibeUE. Everything is exposed through one multi-action tool: unreal-engine-skills-manager. 1. Before writing or reviewing Unreal Engine code, call it with {action: "search", query: "<a few task keywords>"} (e.g. "replication RPC", "async asset loading", "behavior tree"). 2. Call {action: "load", skill: "<id>"} on the best match and follow its guidance. The end of the response lists deep-dive reference sections; load one with {action: "load", skill: "<id>", section: "<name>"} when you need depth on a subtopic. 3. Use {action: "categories"} (optionally with a category id) only to browse the catalog; "search" is the fastest path to the right skill. Skills cite engine source as Engine/Source/... paths with line numbers — if the engine source is available on disk, you can open those files to verify exact signatures.
Known tools 1
unreal-engine-skills-managerThe Unreal Engine domain-knowledge library: correct UE C++ APIs and signatures, Blueprint/asset/editor concepts, patterns, gotchas, and engine-source citations (UE 5.8).
Inferred read-onlyCONNECT WITH APPROVAL
Client installation
Review this server and its permissions before adding it. Secret placeholders must be set locally.
Codex
~/.codex/config.toml
[mcp_servers.unreal-engine-skills]
url = "https://www.unrealengineskills.com/api/mcp"
enabled = true
Claude Code
.mcp.json
{
"mcpServers": {
"unreal-engine-skills": {
"type": "http",
"url": "https://www.unrealengineskills.com/api/mcp"
}
}
}
Claude Desktop
Settings → Connectors → Add custom connector
Name: unreal-engine-skills
Remote MCP URL: https://www.unrealengineskills.com/api/mcp
Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.
Cursor
.cursor/mcp.json
{
"mcpServers": {
"unreal-engine-skills": {
"url": "https://www.unrealengineskills.com/api/mcp"
}
}
}
Visual Studio Code
.vscode/mcp.json
Add to Visual Studio Code{
"servers": {
"unreal-engine-skills": {
"type": "http",
"url": "https://www.unrealengineskills.com/api/mcp"
}
}
}
Generic MCP
Client-specific MCP configuration
{
"name": "unreal-engine-skills",
"transport": "streamable-http",
"url": "https://www.unrealengineskills.com/api/mcp"
}
MCP Inspector
Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.
TRUST AND VERIFICATION EVIDENCE
Trust Data Available
BuiltWith Trust API v2 evidence for unrealengineskills.com was fetched 2026-07-26T07:36:35.917Z and is being refreshed.
unrealengineskills.com is assessed as Neutral: No suspicious signals found, but no strong positive signal either
Evidence is source-attributed and does not guarantee that a third-party server is safe. Risk labels are conservative metadata heuristics.