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Game Development

szn.zone

Manages scene JSON files for game development.

2 endpoints34 known toolsFirst detected June 23, 2026Last detected September 9, 2026

ENDPOINT 1

https://szn.zone/mcp

No auth detected

MCP server metadata

Name
goongame-builder
Version
1.0.0
Capabilities
tools

Known tools 17

list_scenes

List all scene JSON files under src/scripts/

Inferred read-only
get_scene

Read a scene by path (e.g.

Inferred read-only
create_scene

Create a new scene JSON file under src/scripts/

Potential side effects
update_scene

Patch scene-level fields: id, background, bgm, day, sortOrder, description

Inferred read-only
delete_scene

Delete a scene JSON file from disk

Potential side effects
add_node

Append a node to a scene and optionally chain from afterNodeId

Inferred read-only
update_node

Patch a node in a scene by id

Inferred read-only
delete_node

Remove a node from a scene

Potential side effects
connect_nodes

Set next pointer or choice option target between nodes

Inferred read-only
generate_dialogue

Generate a dialogue line via LLM (requires OPENAI_API_KEY or ANTHROPIC_API_KEY)

Inferred read-only
generate_image_prompt

Generate a Midjourney/Stable Diffusion prompt for bg or character art

Inferred read-only
validate_scene

Validate a scene JSON on disk (connectivity, dead ends, assets).

Inferred read-only
validate_project

Validate all scene JSON files on disk.

Inferred read-only
list_assets

List uploaded game assets.

Inferred read-only
upload_asset

Upload an asset file to public/assets/.

Potential side effects
delete_asset

Delete an asset from public/assets/

Potential side effects
add_character_expression

Register a new expression name on a character in definitions.ts (upload sprite separately via upload_asset)

Potential side effects

CONNECT WITH APPROVAL

Client installation

Review this server and its permissions before adding it. Secret placeholders must be set locally.

Codex

~/.codex/config.toml

[mcp_servers.goongame-builder]
url = "https://szn.zone/mcp"
enabled = true
Claude Code

.mcp.json

{
  "mcpServers": {
    "goongame-builder": {
      "type": "http",
      "url": "https://szn.zone/mcp"
    }
  }
}
Claude Desktop

Settings → Connectors → Add custom connector

Name: goongame-builder
Remote MCP URL: https://szn.zone/mcp

Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.

Cursor

.cursor/mcp.json

{
  "mcpServers": {
    "goongame-builder": {
      "url": "https://szn.zone/mcp"
    }
  }
}
Visual Studio Code

.vscode/mcp.json

Add to Visual Studio Code
{
  "servers": {
    "goongame-builder": {
      "type": "http",
      "url": "https://szn.zone/mcp"
    }
  }
}
Generic MCP

Client-specific MCP configuration

{
  "name": "goongame-builder",
  "transport": "streamable-http",
  "url": "https://szn.zone/mcp"
}
MCP Inspector

Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.

ENDPOINT 2

http://szn.zone:5173/mcp

No auth detected

MCP server metadata

Name
goongame-builder
Version
1.0.0
Capabilities
tools

Known tools 17

list_scenes

List all scene JSON files under src/scripts/

Inferred read-only
get_scene

Read a scene by path (e.g.

Inferred read-only
create_scene

Create a new scene JSON file under src/scripts/

Potential side effects
update_scene

Patch scene-level fields: id, background, bgm, day, sortOrder, description

Inferred read-only
delete_scene

Delete a scene JSON file from disk

Potential side effects
add_node

Append a node to a scene and optionally chain from afterNodeId

Inferred read-only
update_node

Patch a node in a scene by id

Inferred read-only
delete_node

Remove a node from a scene

Potential side effects
connect_nodes

Set next pointer or choice option target between nodes

Inferred read-only
generate_dialogue

Generate a dialogue line via LLM (requires OPENAI_API_KEY or ANTHROPIC_API_KEY)

Inferred read-only
generate_image_prompt

Generate a Midjourney/Stable Diffusion prompt for bg or character art

Inferred read-only
validate_scene

Validate a scene JSON on disk (connectivity, dead ends, assets).

Inferred read-only
validate_project

Validate all scene JSON files on disk.

Inferred read-only
list_assets

List uploaded game assets.

Inferred read-only
upload_asset

Upload an asset file to public/assets/.

Potential side effects
delete_asset

Delete an asset from public/assets/

Potential side effects
add_character_expression

Register a new expression name on a character in definitions.ts (upload sprite separately via upload_asset)

Potential side effects

CONNECT WITH APPROVAL

Client installation

Review this server and its permissions before adding it. Secret placeholders must be set locally.

Codex

~/.codex/config.toml

[mcp_servers.goongame-builder]
url = "http://szn.zone:5173/mcp"
enabled = true
Claude Code

.mcp.json

{
  "mcpServers": {
    "goongame-builder": {
      "type": "http",
      "url": "http://szn.zone:5173/mcp"
    }
  }
}
Claude Desktop

Settings → Connectors → Add custom connector

Name: goongame-builder
Remote MCP URL: http://szn.zone:5173/mcp

Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.

Cursor

.cursor/mcp.json

{
  "mcpServers": {
    "goongame-builder": {
      "url": "http://szn.zone:5173/mcp"
    }
  }
}
Visual Studio Code

.vscode/mcp.json

Add to Visual Studio Code
{
  "servers": {
    "goongame-builder": {
      "type": "http",
      "url": "http://szn.zone:5173/mcp"
    }
  }
}
Generic MCP

Client-specific MCP configuration

{
  "name": "goongame-builder",
  "transport": "streamable-http",
  "url": "http://szn.zone:5173/mcp"
}
MCP Inspector

Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.

TRUST AND VERIFICATION EVIDENCE

Trust Data Available

BuiltWith Trust API v2 evidence for szn.zone was fetched 2026-08-25T16:49:43.193Z and is being refreshed.

Trust status Neutral

szn.zone is assessed as Neutral: No suspicious signals found, but no strong positive signal either

Indexed

Evidence is source-attributed and does not guarantee that a third-party server is safe. Risk labels are conservative metadata heuristics.