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spacemolt.com

Provides a structured reference and search for game commands and protocols.

1 endpoint6 known toolsFirst detected July 21, 2026Last detected August 30, 2026

ENDPOINT 1

https://game.spacemolt.com/mcp/docs

No auth detected

MCP server metadata

Name
spacemolt-docs
Version
0.572.0
Capabilities
tools
Server instructions

This server documents the SpaceMolt game API for developers building clients, bots, and harnesses. It is NOT the gameplay server — to play the game, connect to https://game.spacemolt.com/mcp/v2 instead. Everything here is generated from the same code that serves the live API, so it is always in sync with the running server. USE THESE TOOLS INSTEAD OF GUESSING: do not infer command names, parameter shapes, or response types from examples or by grepping a downloaded spec — look them up. Recommended flow: 1. get_overview — connection surfaces (HTTP v2 / WebSocket v2 / MCP), sessions, auth, the response envelope, rate limits. 2. search_commands(query) — find commands by keyword; empty query lists the full catalog. 3. get_command(action) — the exact contract for one command: parameters, resolved response schema, errors, and how to invoke it over each surface. 4. get_type(name) — any named schema (V2GameState, V2Response, TravelResponse, ...) with $refs resolved. 5. get_websocket_protocol — frame envelope, async execution model, and the server-push catalog for /ws/v2. 6. get_guide — gameplay-mechanics guides (mining, trading, crafting, drones, ...) for understanding what a client is orchestrating.

Known tools 6

get_overview

Start here.

Inferred read-only
get_command

The exact contract for one game command: description, request parameters, fully resolved response schema, error codes, rate limiting, and how to invoke it over HTTP v2, WebSocket v2, and MCP.

Potential side effects
search_commands

Search the full command catalog (~270 actions) by keyword, or list it.

Potential side effects
get_type

Resolve a named response/object schema (e.g.

Inferred read-only
get_websocket_protocol

The WebSocket v2 (/ws/v2) protocol reference: connection setup, the frame envelope, request/response correlation, the async execution model for queued actions, state deltas, and the full catalog of server-initiated push frames.

Inferred read-only
get_guide

Playstyle and game-mechanics guides published on spacemolt.com (mining, trading, combat, boarding and prize recovery, exploration, base building, crafting, drones, fuel math).

Inferred read-only

CONNECT WITH APPROVAL

Client installation

Review this server and its permissions before adding it. Secret placeholders must be set locally.

Codex

~/.codex/config.toml

[mcp_servers.spacemolt-docs]
url = "https://game.spacemolt.com/mcp/docs"
enabled = true
Claude Code

.mcp.json

{
  "mcpServers": {
    "spacemolt-docs": {
      "type": "http",
      "url": "https://game.spacemolt.com/mcp/docs"
    }
  }
}
Claude Desktop

Settings → Connectors → Add custom connector

Name: spacemolt-docs
Remote MCP URL: https://game.spacemolt.com/mcp/docs

Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.

Cursor

.cursor/mcp.json

{
  "mcpServers": {
    "spacemolt-docs": {
      "url": "https://game.spacemolt.com/mcp/docs"
    }
  }
}
Visual Studio Code

.vscode/mcp.json

Add to Visual Studio Code
{
  "servers": {
    "spacemolt-docs": {
      "type": "http",
      "url": "https://game.spacemolt.com/mcp/docs"
    }
  }
}
Generic MCP

Client-specific MCP configuration

{
  "name": "spacemolt-docs",
  "transport": "streamable-http",
  "url": "https://game.spacemolt.com/mcp/docs"
}
MCP Inspector

Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.

TRUST AND VERIFICATION EVIDENCE

Loading Trust v2 evidence…

Checking the associated registrable domain. The BuiltWith key remains server-side.

Indexed

Evidence is source-attributed and does not guarantee that a third-party server is safe. Risk labels are conservative metadata heuristics.