← Registry

Game Development

gripforge.ai

GripForge MCP server for generating and managing 3D armor kits, VFX simulations, and game-ready character assets.

1 endpoint140 known toolsFirst detected August 6, 2026Last detected September 20, 2026

ENDPOINT 1

https://gripforge.ai/mcp

No auth detected

MCP server metadata

Name
gripforge
Version
0.1.8
Capabilities
tools.listChanged

Known tools 140

gripforge_vfx_project_schema

ADMIN ONLY.

Inferred read-only
gripforge_vfx_project_read

ADMIN ONLY.

Inferred read-only
gripforge_vfx_project_write

ADMIN ONLY.

Inferred read-only
gripforge_vfx_project_render

ADMIN ONLY.

Inferred read-only
gripforge_vfx_project_review

ADMIN ONLY.

Inferred read-only
gripforge_vfx_project_promote

ADMIN ONLY.

Inferred read-only
gripforge_vfx_project_generate

ADMIN ONLY.

Inferred read-only
gripforge_flexible_chain_schema

Read the bounded recipe schema for the shared FlexibleChain solver.

Inferred read-only
gripforge_flexible_chain

Queue a persistent 240 Hz XPBD simulation using GripForge Scene Engine.

Inferred read-only
gripforge_armor_generate

Queue a durable armor-kit job: one shared concept, isolated Imagine references, Meshy PBR models, bounded Blender interior preparation and paired GLB exports, then actual GripForge wearer review.

Inferred read-only
gripforge_armor_read

Read an owned kit manifest, semantic slots and immutable piece revisions.

Inferred read-only
gripforge_armor_repair

Fork a failed/cancelled armor job into a new work kit.

Inferred read-only
gripforge_map_import

Queue a one-time materialization of an owned legacy terrain map into the shared Scene Engine.

Inferred read-only
gripforge_map_generate

Queue persistent map generation into the common Scene Engine.

Inferred read-only
gripforge_scene_modify

Queue a scoped edit of saved scene nodes or a region.

Potential side effects
gripforge_scene_proposals

List persistent proposals and their base revision, status and descriptions.

Inferred read-only
gripforge_scene_proposal_read

Read the original scene, proposed document and scoped commands.

Inferred read-only
gripforge_scene_proposal_apply

Explicitly accept or discard a proposal after inspecting it.

Inferred read-only
gripforge_scene_schema

Start here.

Inferred read-only
gripforge_scene_list

List scenes, work/validated revision pointers and links in the authenticated workspace.

Inferred read-only
gripforge_scene_read

Read the editable SceneDocument at work, validated, or a numbered revision.

Inferred read-only
gripforge_scene_create

Create a draft scene.

Potential side effects
gripforge_scene_write

Save a complete SceneDocument.

Inferred read-only
gripforge_scene_patch

Apply insert/remove/transform/replace/update commands atomically.

Potential side effects
gripforge_scene_versions

Read work/current pointers, immutable revision history and trusted visual review evidence.

Inferred read-only
gripforge_scene_review

Queue a persistent render and independent visual review of the exact saved work revision.

Inferred read-only
gripforge_scene_promote

Explicitly promote the latest work revision only if its trusted visual review matches the exact content, dependencies and current renderer.

Inferred read-only
gripforge_scene_asset_pin

Archive the owned Library resource bytes and metadata for use in scenes.

Inferred read-only
gripforge_scene_asset_versions

Read immutable asset work/current pointers and the trusted review of work.

Inferred read-only
gripforge_scene_asset_review

Create a shared test scene and queue an independent review of real GripForge captures.

Potential side effects
gripforge_scene_asset_promote

Promote only when the exact work revision has a matching trusted review for the current renderer.

Inferred read-only
gripforge_fps_animation

Queue a persistent Blender job for paired FPS arms and an articulated pistol: idle, draw, fire, tactical reload and empty reload.

Inferred read-only
gripforge_generation_list

List workspace jobs.

Inferred read-only
gripforge_generation_read

Poll a job returned by a generation tool.

Inferred read-only
gripforge_generation_cancel

Request worker cancellation while retaining completed steps and artifacts.

Inferred read-only
gripforge_generation_retry

Retry a failed or cancelled job, reusing completed steps.

Inferred read-only
gripforge_blender_fabricate

Queue a bounded Blender recipe, never arbitrary Python.

Inferred read-only
gripforge_project_get

Read a dedicated-server project (gpj_…) in the authenticated workspace.

Inferred read-only
gripforge_server_list

List dedicated game servers in the workspace with current status and latest instance.

Inferred read-only
gripforge_server_get

Read one dedicated server, its instance, engine/networking detection and integration status.

Inferred read-only
gripforge_server_create

Create a dedicated server record.

Potential side effects
gripforge_server_deploy

Create a Docker instance for this server and start it.

Potential side effects
gripforge_server_start

Start the existing instance.

Inferred read-only
gripforge_server_stop

Stop the running instance.

Inferred read-only
gripforge_server_restart

Restart the running instance.

Inferred read-only
gripforge_server_scale

Update desired max players.

Potential side effects
gripforge_server_delete

HIGH IMPACT.

Inferred read-only
gripforge_server_logs

Stdout/stderr from the runtime provider (Docker logs).

Inferred read-only
gripforge_server_metrics

CPU, memory, network counters and player count from the metrics provider.

Inferred read-only
gripforge_server_events

Activity feed: server.

Inferred read-only
gripforge_build_list

List game_builds (not Godot kit zips at /api/v1/builds).

Inferred read-only
gripforge_build_get

Read one game build.

Inferred read-only
gripforge_build_deploy

Not implemented.

Inferred read-only
gripforge_build_rollback

Not implemented.

Inferred read-only
gripforge_players_list

Sessions reported by the Unity SDK.

Inferred read-only
gripforge_player_get

Read one player session on a server.

Inferred read-only
gripforge_player_kick

Requires the Unity SDK.

Inferred read-only
gripforge_player_ban

HIGH IMPACT.

Inferred read-only
gripforge_game_broadcast

Requires the Unity SDK.

Inferred read-only
gripforge_world_list

Worlds stored for the workspace or a server’s project.

Inferred read-only
gripforge_world_deploy

Not implemented.

Inferred read-only
gripforge_world_backup

Not implemented.

Inferred read-only
gripforge_world_restore

HIGH IMPACT.

Inferred read-only
gripforge_match_list

Matches recorded for a server (SDK or API).

Inferred read-only
gripforge_match_get

Read one match record.

Inferred read-only
gripforge_match_create

Records match.

Inferred read-only
gripforge_match_stop

Marks the match ended.

Inferred read-only
gripforge_gamekit_search

Start here.

Inferred read-only
gripforge_gamekit_get

Read one Game Kit: its manifest (provides / requires capabilities, asset slots, data collections, events), README docs, config JSON schema with defaults, and published versions.

Inferred read-only
gripforge_gamekit_install

Add a modular gameplay kit to a Game Kit project (gkp_…).

Inferred read-only
gripforge_gamekit_remove

Uninstall a kit from a Game Kit project (gkp_…).

Inferred read-only
gripforge_gamekit_configure

Tune an installed kit: merge config values validated against the kit configSchema (read it with gripforge_gamekit_get), or toggle enabled to switch the kit off without uninstalling it.

Inferred read-only
gripforge_gamekit_dependencies

Dependency graph of a Game Kit project: nodes (installed kits with version, provides, requires), edges labelled by capability, conflicts and unresolved requirements.

Inferred read-only
gripforge_gamekit_update

Check or apply kit updates in a Game Kit project.

Inferred read-only
gripforge_gamekit_deliver

Turn catalogue kits, or the enabled kits of a Game Kit project, into engine files: Godot gets GDScript, scenes and config under gripforge/kits/<kit>/, Unity and Unreal get recipes, web needs nothing.

Inferred read-only
gripforge_game_capabilities

Start here for an existing project.

Inferred read-only
gripforge_game_project

Manage Game Kit projects (gkp_…): the container holding installed kits, their lockfile, asset bindings and data collections.

Inferred read-only
gripforge_game_play_url

Get the browser play URL of a Game Kit project so a human (or a screenshot step) can run its current revision in the web runtime.

Inferred read-only
gripforge_attach

Attach a prop (sword, shield, gun, staff/scythe…) onto a rigged character.

Inferred read-only
gripforge_hud

Generate a ready-to-drop survivor HUD: hud.

Potential side effects
gripforge_cape

Cape rig v2: generates a 3-column bone grid (gf_cape_c*r*) anchored to the neck/upper-spine bone, skins the cape mesh onto it (vertical blend × gaussian columns), and bakes attached_cape.

Inferred read-only
gripforge_hud_bar

Forge an ORIGINAL themed health-bar style: an image model draws the ornate empty frame (transparent background), the inner trough is located pixel-precisely, and a thematic gradient fill is composed to match — returns an aligned frame+fill PNG pair, same contract as the built-in gripforge_hud bar styles.

Inferred read-only
gripforge_character_concepts

Three LOOK pictures (3/4, Imagine low 1K) of a named character, enemy or boss BEFORE any 3D.

Inferred read-only
gripforge_generate

CREATE any mesh asset and save it to Library — the canonical generation door.

Potential side effects
gripforge_generate_character

CREATE a Mixamo T-pose auto-rigged character, enemy or boss and save it to Library.

Potential side effects
gripforge_generate_weapon

CREATE a game-ready weapon GLB (knife, gun, sword…) and save it to Library as kind=weapon.

Potential side effects
gripforge_generate_prop

CREATE a game-ready prop GLB (kart, crate, barrel, banana…) and save it to Library as kind=prop.

Potential side effects
gripforge_boss

Create a playable boss for a game look: stats, phases, attacks bound to anim-pack slots, arena, and Three / Godot / Unity / Unreal snippets.

Potential side effects
gripforge_concept_correct

Turn a character concept image into a strict T-pose sheet (optional: remove flowing cape/train only — sleeved jacket stays; outfit or sport base).

Potential side effects
gripforge_formats

List the mesh formats and grip styles GripForge supports.

Inferred read-only
gripforge_make_seamless

Turn an image into a seamless (tileable) texture: 50% wrap offset, then the seams are cross-faded in a narrow band — the pattern is PRESERVED, nothing is generated or invented.

Inferred read-only
getAttachmentFrame

Return the skeleton frame for a limb.

Inferred read-only
getWearableFrame

Analyze an armor asset once: up, bodyFacing, outward, anchor.

Inferred read-only
gripforge_texture_prep

Prep a game texture (terrain / props): optional 50% wrap + seam blend, then a faithful lanczos upscale (1× / 2× / 4×, capped at 1024 or 2048).

Inferred read-only
gripforge_style_kit

Resolve a prompt like "Devil May Cry like" / "genshin" to a game-style id, then return the locker kit already tagged with that look: characters, enemies, weapons, props.

Inferred read-only
gripforge_library_list

List items in the GripForge Library locker (characters, enemies, weapons, props, textures, HUD, binds, vfx).

Inferred read-only
gripforge_library_get

Get one Library item (metadata + signed file_url).

Inferred read-only
gripforge_library_push

Upload a file into the Library locker from a URL (or small base64).

Potential side effects
gripforge_library_pull

Return a signed same-origin file URL for a Library item you own (free).

Inferred read-only
gripforge_library_tag

Add a game look (devil-may-cry, genshin…) to tags so gripforge_style_kit can find the item.

Inferred read-only
gripforge_animate

Retarget the Universal Animation Library pack onto a Mixamo-named Library character/enemy/armed bind.

Inferred read-only
gripforge_audio_kit

Search locker + Community audio.

Inferred read-only
gripforge_aim

Aim-offset poses for a Library character/armed bind (0 credits): per hand, two-bone IK + wrist alignment so the WEAPON AXIS (gf_muzzle locator from loadout, else the seat forward) points at every direction of a yaw×pitch grid.

Inferred read-only
gripforge_level

Plan a playable level from a prompt (0 credits): rooms placed in metres (entrance, combat rooms, key/lock, boss room, treasure, secret), connections, critical path, shortcuts, and gameplay spawns (player/packs/boss/rewards).

Inferred read-only
gripforge_loadout

Build a multi-weapon character in ONE call: attaches every prop of every set onto the same rig, names each prop node gf_prop_<slug>_<l|r>, stamps glTF extras { gripforge: { prop, set, hand } } and a scene manifest { default, sets }, then retargets the standard clip pack (animate: false to skip).

Inferred read-only
gripforge_retarget

Convert animation clips from skeleton A (source_id GLB) onto skeleton B (target_id).

Inferred read-only
gripforge_rest_pose

Lower the character's arms from T-pose until they would clip THIS mesh (cape/chest/hips), then save an arms-down rest GLB (clip "idle").

Inferred read-only
gripforge_fps_kit

Reusable FPS rules, map and runtime exports for Godot and web: weapons, reload markers, viewmodel, camera, bots, grenades and bomb rounds.

Inferred read-only
gripforge_kit

A game kit IS an engine: its manifest carries asset slots AND GameRules — the genre as a document (movement, camera, world, objective, entities, pickups, ai, hud, audio).

Inferred read-only
gripforge_hud_import

Not the survivor generator (that is gripforge_hud): this one READS an existing HUD.

Inferred read-only
gripforge_settings

The workspace IS the game: genre (cs, mario-kart, arena-car, dmc…), remappable controls (same InputKit as the Godot input.

Inferred read-only
gripforge_style

The visual identity of the workspace: palette (hex colors), written art direction, and sliders (realism/saturation/edges).

Inferred read-only
gripforge_inspect

THE FEEDBACK LOOP: call this after every generate/attach/rig to SEE and VERIFY what you made, before building on top of it.

Inferred read-only
gripforge_render

Server-side software preview (PNG) of a Library GLB so the agent can see pose/attach without a browser.

Inferred read-only
gripforge_scene_kit

Return locker props for a game look plus a suggested layout (metres, Y-up).

Inferred read-only
gripforge_hitbox

Body capsules (head/torso/limbs) plus weapons[] — one reach capsule per gf_prop_ wrapper on a loadout/armed bind.

Inferred read-only
gripforge_vehicle_orient

Yaw so a kart/vehicle GLB nose is local +Z (Meshy often faces +X).

Inferred read-only
gripforge_map_plan

FPS/bomb map in metres.

Inferred read-only
gripforge_map_concept

gpt-image-2 draws a top-down plan schematic (solid white walls on pure black) + a 3/4 aerial greybox concept render, auto-traces the plan into MapPlan wall boxes and saves both images to the Library.

Inferred read-only
gripforge_map_refs

Look up official in-game stills for a map (Dust II: A, B, mid, cat, tunnels, T yard).

Inferred read-only
gripforge_map_props

Dressing for an FPS map in metres: crates (xbox, A default, goose, B big box), doors (mid, long, B), palms at T spawn, barrels, cars.

Inferred read-only
gripforge_map_wires

Sagging electrical cables for an FPS map: spans with two anchors (metres) + sag + strands.

Inferred read-only
gripforge_map_reconstruct

Reconstruct an FPS map: collect official stills (HTTPS LINKS, classified by folder) → MapGraph (callouts/chokes) → footprint greybox (no props) → zone parts → camera match → dress.

Inferred read-only
gripforge_map_look

Reproduce a Dust II still WITHOUT copying pixels.

Inferred read-only
gripforge_viewmodel_kit

CS-style first-person arms + gun under Camera3D/Hold.

Inferred read-only
gripforge_match_kit

Party size, teams, maps, ranked flag, join-by-IP.

Inferred read-only
gripforge_performance

Analyze a supplied game performance report, or read the latest instrumented kit capture in your authenticated workspace.

Inferred read-only
gripforge_net_kit

GfNet autoload host/join/spawn with server-side hit validation, gf_round.

Inferred read-only
gripforge_menu_kit

Main menu (host/join/quit), lobby listing connected peers where only the host starts, in-game HUD reading replicated state.

Inferred read-only
gripforge_bot_kit

Navmesh bots as server-owned player scenes so spawner/synchronizer/net-kit damage apply unchanged.

Inferred read-only
gripforge_input_kit

Godot InputMap for an FPS: move_forward/back/left/right bound to WASD AND arrow keys, plus jump/crouch/fire/reload/buy.

Inferred read-only
gripforge_light_kit

Moon / sun / candle point lights + fog + environment intensity for a game look, plus a Three.

Inferred read-only
gripforge_font

Google-font CSS + exact HUD copy for a game look (DMC: Cinzel D–SSS, kart: Teko, CS: Barlow Condensed).

Inferred read-only
gripforge_loading_page

Loading overlay for a game look.

Inferred read-only
gripforge_navmesh

Walkable XZ AABB + circular holes (pillars) for a scene_kit room.

Inferred read-only
gripforge_vfx_generate

ADMIN ONLY.

Inferred read-only
gripforge_vfx

ADMIN ONLY.

Inferred read-only
gripforge_vfx_preview

ADMIN ONLY.

Inferred read-only
gripforge_shaders

List shaders from the GripForge catalog (authorized GodotShaders.

Inferred read-only
gripforge_shader_pull

Pull a catalog shader (id or alias like slash_reveal) for godot | unity | three.

Inferred read-only

CONNECT WITH APPROVAL

Client installation

Review this server and its permissions before adding it. Secret placeholders must be set locally.

Codex

~/.codex/config.toml

[mcp_servers.gripforge]
url = "https://gripforge.ai/mcp"
enabled = true
Claude Code

.mcp.json

{
  "mcpServers": {
    "gripforge": {
      "type": "http",
      "url": "https://gripforge.ai/mcp"
    }
  }
}
Claude Desktop

Settings → Connectors → Add custom connector

Name: gripforge
Remote MCP URL: https://gripforge.ai/mcp

Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.

Cursor

.cursor/mcp.json

{
  "mcpServers": {
    "gripforge": {
      "url": "https://gripforge.ai/mcp"
    }
  }
}
Visual Studio Code

.vscode/mcp.json

Add to Visual Studio Code
{
  "servers": {
    "gripforge": {
      "type": "http",
      "url": "https://gripforge.ai/mcp"
    }
  }
}
Generic MCP

Client-specific MCP configuration

{
  "name": "gripforge",
  "transport": "streamable-http",
  "url": "https://gripforge.ai/mcp"
}
MCP Inspector

Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.

TRUST AND VERIFICATION EVIDENCE

Loading Trust v2 evidence…

Checking the associated registrable domain. The BuiltWith key remains server-side.

Indexed

Evidence is source-attributed and does not guarantee that a third-party server is safe. Risk labels are conservative metadata heuristics.